
Portraits: The semi realistic but stylized portraits fit the game and were consistent. Is this a briefing about “Thunderdome”? The Death Star? A huge wicker basket? Little things like this are under sung but benefit a game. For example they showed a radar display and actively animated it while characters discussed the details of what to do. Storytelling Boost: Some briefing scenes featured computer displays during dialogue. A minor issue but a quality detail that added to engagement. They were designed to hold certain shots (not statically paused, but rather in an active holding pattern) and waited for you to read and advance the dialogue and camera moves with button presses. Personalized TV: Cutscenes were interactive. Such incentives keep you engaged as opposed to miracle fixes where damaged wanzers are right as rain after the battle is over. Cash Incentive: Encouragement not to be damaged was the replacement cost of blown up parts subtracted from your after battle currency reward. The Plane is the Star: A hero transport used throughout the game was well-designed and a pleasure to look upon.
This game was an intermittently fun experience, yet hobbled by a few drawbacks. You will hear everything under the sun from British, Russian, French, German, a variety of South American and of course good old American. Gone are the humorous Front Mission 3 subplots involving a man promoting his incredibly uncool methane powered wanzers. The quality is high but you might feel as though you were playing Metal Gear Solid. This franchise entry has a decidedly more serious tone evident right from the opening credits and cutscene.
Grenade and rocket units damage wider areas like magic users.ĭespite the modern setting any experienced SRPG player will have no problem adjusting to the old roles in new forms. Melee units pack a punch like sword or ax wielders. Mechanics repair like white mages heal. There are longer range rifle wanzers that are like the uncommon fantasy SRPG sniper/rifleman. Most wanzers have ranged attacks that liken them to archers. It is interesting to compare the roles depicted in this game to those in a typical fantasy setting SRPG. This franchise is one of the few tech-based SRPGs. I had fond memories of Front Mission 3 and have to admit I was looking forward to this one.
You’ll recognize them as mechs, gundams, walking tanks or even giant robots. They pronounce it “vanzers” in deference to the German. Welcome back to the stylized, formerly kooky world of “wanzers.” That’s right, wanzers. Platform: Playstation 2 Turn-Based Strategy Role Playing Game: Turns by Team Completion Level: Campaign Completed 65 Hours On the cover together two characters that never met!